What is Bloxstack?

A professional network for people who build on Roblox

Bloxstack turns your Roblox account into a working profile: what you make, who you have worked with, and what you actually delivered. You take briefs, sell assets, and run the job on terms both sides sign, and the record of it stays yours afterwards. It is free, it is in open beta, and today it is 120 people.

THE DEFINITION

Bloxstack is where a Roblox creator’s work record lives

Bloxstack is a professional network for Roblox creators. You sign in with your Roblox account, the only way in, and that account becomes a profile: your crafts, your showcase, your rates, and whether you are open to work. From there you can take on briefs, hire someone, sell a pre-made asset, put a whole experience on the market, or just argue about pathfinding on the forum.

A reference frame, if you want one: it is closer to a dev forum with a work record bolted onto it than to a freelancing marketplace. The forum, the profile and the job board are the same account. A deal you finish on the job board shows up on the profile people were already reading.

The verified badge means one specific thing: this profile proved it controls that Roblox account. It is not an identity check, it is not a quality rating, and it is not something you can apply for.

WHY IT EXISTS

I got tired of doing this job across four websites

I am one person. I write web software for a living, and I have been making things for Roblox for longer than that. Bloxstack started because the ordinary version of this work is spread across places that do not talk to each other: I found people on a Discord, showed my work on a forum, agreed the job in a DM, took payment somewhere else, and at the end of it had nothing to point at except a screenshot of a conversation. Do that four times and you are still starting from zero on the fifth.

The parts of that were fine on their own. Dev forums are genuinely good. Purpose-built forums for a niche have produced real careers for people. What was missing was continuity: one place where the thing you finished last month is still attached to your name this month, in a form a stranger can check without taking your word for it.

So the design goal was narrow. Not another marketplace. A place where three things that normally live on three different sites are attached to the same account: a Roblox identity you can prove, an agreement both sides signed before work started, and a delivery record the site computed rather than the parties reported.

I built it, I pay for it, and I am not raising money to do it. That has consequences and they are listed further down the page.

WHAT IS ACTUALLY BUILT

Nine surfaces, one account

Everything below is live right now, not a roadmap. Each one is described by what it does, not by how it feels.

  • Profile

    /@yourhandle

    Your Roblox account with the working parts added: crafts, portfolio cards, links to your socials, your rates, an “open to work” switch, and a level that comes off a public XP ladder. Roblox does not expose a reliable list of the games you have worked on, so the showcase is curated by you rather than faked by us.

  • Boards for showing work, dev help, and Q&A. Answering people earns XP the same way finishing a deal does, because the person who unblocks five strangers a week is doing something worth showing on a profile.

  • Post a brief, get applications back ranked by craft match, endorsements and delivery record, hire someone, and run the job through a co-signed written agreement: scope, amount and delivery date agreed up front, and neither side can change them alone. Price it in USD or in Robux, and say on the posting how the money changes hands: handled on Bloxstack, or arranged directly between the two of you. The delivery record on a profile is derived on our server from the deal’s own timestamps. Nobody types in their own on-time rate.

  • Sell finished things: scripts, models, UI kits, sound packs. Each listing picks its own rail: handled on Bloxstack, where the buyer checks out by card and gets the files instantly and the fee is 10% + $0.50 per sale (7% + $0.50 with Premium), or arranged directly, where the buyer opens an agreement against your listing, you settle it your own way, Robux included, and we take nothing. Read the fee section below before you assume the first rail is a good deal for what you sell. For some things it is not.

  • An acquisition market for whole experiences rather than single assets. Ownership is checked against Roblox’s own API where it can be, the offers happen on one visible record instead of in a DM, and the handover runs off a checklist both sides tick. Every player and revenue figure on a listing is the seller’s own claim, labelled as one.

  • Messaging

    Direct messages, plus a group chat bound to a specific deal so the conversation about a job sits next to the agreement for that job.

  • A wallet view of what your deals have earned. On a deal handled on Bloxstack, the payment is held by Stripe until the work is approved. It is never held by us, and we cannot move it on either side’s behalf. A deal arranged directly, in Robux or anything else, is between you and the other party: we record the agreement and both of your confirmations that the money moved, not the money.

  • A self-serve ads manager. Prepaid credit, flat daily rates, a capped number of slots, and every placement labelled as sponsored wherever it runs. There is no way to buy a badge, a rank, or a search position.

  • Free is the real product: verified profile, jobs, forum, selling, all of it. Premium ($7.99/mo, $79/yr) puts a blue check beside your name and adds flair, higher limits and a lower selling rate. Studio ($29/mo, $290/yr) makes the check gold, puts your studio badge on the team’s work, and gives the roster seats. There is also a one-time Founder’s Pass at $49.99 during beta. Nothing on the free plan is a trial.

WHAT IT SOLVES

Six problems, and what is done about each

None of the mechanisms below are inventions. Agreeing terms before work starts is as old as work. Holding a payment until delivery is decades old. What is different is that all of them sit on one account, attached to a Roblox identity that was actually proved, and what comes out of that is a record somebody else can check without taking your word for it.

If none of these are problems you have, you do not need this site, and that is a real answer rather than a modest one.

  • The work happens, and then there is nothing left to point at.

    You finish a job, the client is happy, the conversation scrolls away, and the next person who asks what you have done gets a screenshot and your word for it. Bloxstack keeps the part that should outlive the job: a co-signed agreement, an on-time record our server derives from that deal’s own timestamps rather than from anything either party types, and endorsements from the people who actually worked with you. It attaches to a profile you keep. Two years of it is a career you can link to instead of describe.

  • Being good at this is not the same as being findable.

    Most work in this scene is awarded to whoever was in the right channel at the right hour, which is a lottery dressed up as a network. Here there is a directory you can be filtered into by craft, rank and availability, and a job board where applications are sorted by craft match, endorsements and delivery record rather than by who replied first. Nobody buys a position in either. There is no badge, rank or search placement for sale at any price.

  • One part you cannot do is holding up everything you can.

    Every project has the bit its owner is bad at: the animation, the UI, the sound, the one system that keeps breaking. It is usually why the update is two months late. Delegating it is first-class here: post the brief, get ranked applications back, agree the scope, and keep building while somebody who is good at that part does it. The work you outsource is the work that was stopping you.

  • The agreement is four messages in a chat log, and it moves.

    Scope creep, a payment that never lands, a deadline nobody agreed to in writing. Almost every bad job in this scene starts with terms that were never written down. Every deal here is formed from terms both sides sign before work starts: scope, amount and delivery date, and neither side can move them alone. If it goes wrong, either party opens a dispute from inside the deal and the whole record is already in one place for staff to read: terms, timestamps, messages, delivered files. A disputed deal never counts toward anyone’s reputation.

  • You are spread across five places, and none of them are yours.

    A portfolio in one place, a reputation in someone else’s message history, a shop in a third, and conversations in a fourth. If any of them closes tomorrow, that part of you goes with it. Bloxstack is one account for the lot: profile, portfolio, forum, job board, shelf and inbox, at an @handle you own, on a page you decorate. A profile you have made yours is a profile you keep current.

  • Selling a whole experience means trusting a stranger with the handover.

    An entire game changing hands is the highest-stakes transaction in this scene and it usually happens in a DM. Here it happens on one visible record: ownership checked against Roblox’s own API where it can be, offers on the listing instead of scattered across inboxes, and a handover checklist both sides tick off. Sell it outright, sell a stake, or raise against a share; every close lands on one co-signed record. Every player and revenue figure a seller quotes is labelled as the seller’s own claim, because that is what it is.

On fees, since someone always asks

We take 10% + $0.50 on a marketplace sale we handle, 7% + $0.50 with Premium. A sale the two of you arrange directly costs nothing, because there is no payment of ours to take it out of. Roblox’s own Creator Store takes no commission at all on the models and plugins it sells: you keep 100% of net proceeds, less tax and payment processing. If a plugin is what you sell, sell it there. You would have found that out in ten seconds anyway. What we charge for is a sale to a buyer who found you through a verified profile and a record, on a shelf that also carries briefs, agreements and payouts, and for the categories that store does not sell at all. If that is not worth ten points to you, the free plan still gives you the profile and the job board.

WHY NOW

Two things changed, and both of them are checkable

The identity part became possible in 2023.

Roblox’s Open Cloud OAuth 2.0 reached general availability on 28 September 2023. Before that date, a third-party site could not properly prove that the person in front of it controlled a given Roblox account. You were trusting a screenshot, or a code pasted into a profile description. Bloxstack’s whole premise rests on that first hop, and it did not exist to build on until then.

Retention became the ranking input in June 2026.

On 15 June 2026 Roblox expanded the Recommended For You algorithm from a 7-day view to a 28-day view that directly measures long-term retention. Discovery now rewards the game people are still opening four weeks later, which is a different game from the one that wins a weekend.

And the money moved the same week.

From 8 June 2026, spend from age-checked 18+ players in the US, in eligible experiences, exchanges at $0.54 per 100 Earned Robux instead of the standard $0.38. That is 42% more for the same Robux. Eligibility has conditions, including R15 avatars, so read Roblox’s own page before you plan around it.

Put those two together and the incentive changes shape. The work that keeps a player coming back on day 28 is the specialist work: the animation that does not look stiff, the UI that does not feel like a placeholder, the sound design nobody notices because it is right. That is the work a solo developer used to skip, and it is the work you now have a reason to pay somebody to do properly.

ROBLOX DAILY ACTIVE USERS · MILLIONS

three quarters below the Q3 ’25 peak

Average daily active users as reported by Roblox in each quarter’s own results, Q1 2025 to Q2 2026. Growth stopped being the automatic story, and in the middle of that, discovery changed what it pays for. Roblox’s Optimizing Discovery (15 June 2026) sets out the 28-day window and the day 1 / day 2–7 / day 8–28 signals in their own words.

What this is not.

This is not a “Roblox is exploding, get in now” pitch. The chart above is the reason the rest of this section is true rather than a reason to hurry: player growth stopped being the automatic story, so quality became the story instead. That is the market Bloxstack is built for: people treating this as a craft who want the work to add up to something.

WHO THIS IS FOR

You are here if one of these is you

The commission creator.
You are here if your last three jobs came out of a Discord DM and you have no way to prove any of them happened.
The solo dev with a game and a gap.
You are here if there is one part of your game you are bad at, you have been putting it off for two months, and it is the reason the update has not shipped.
The studio.
You are here if you have a roster, open roles, and no single link that shows either.
The asset seller.
You are here if you make scripts, kits or models and you would rather sell them from a page that shows who you are than from a forum thread.
The person on either side of a whole game.
You are here if you own a place you have stopped working on, or you would rather buy something with players already in it than start from an empty baseplate.

WHAT WE CAN OFFER YOU

Three different asks, three different answers

  • If you make things.

    A verified profile and an @handle that is yours, on the free plan, forever. A job board where applications are sorted by craft match, endorsements and delivery record rather than by who messaged first. A written agreement for every deal so the scope stops moving. A shelf for finished assets. A record that survives the job. Referral credit if you bring people with you.

  • If you hire.

    A talent directory you can filter by craft, rank and availability, where every profile is bound to a real Roblox account. One brief instead of fifteen DM threads. Terms both sides sign before anyone starts, with the delivery date on the record. Pay in USD or Robux, and pick the rail when you post: handled on Bloxstack, where the money is held by Stripe until you approve the work, or arranged directly, which costs you nothing and is the only way Robux ever moves. Studio plans get a team page and seats.

    Browse the talent directory
  • If you have an audience.

    A partner directory entry describing what we actually do together, a link out to your server or channel, and the partner mark on anything of yours we point at. Higher rungs add a slot on the front-page partner wall and quarterly placement credit. The top rung, capped at three at a time, is something we build and run together. There is no fee and no application shortcut; the bar is whether the creators you send us stay.

    The partner programme

THE OBJECTIONS

The things people say back to me

“There’s already a few sites who sell assets and people, I don’t really see them grow much.”

Straight answer: correct, and that is the real risk, not a strawman. Sites that only list assets and only list people have been tried repeatedly and mostly plateau, because a directory is worth nothing until it is full and it cannot fill until it is worth something. I am not claiming to have solved that with a better landing page. The bet is that the record is the product, not the listing. A directory entry is worthless the moment you leave; a signed agreement and a delivery history you can link to is worth something to you whether or not this site is the one you use next year.

The things that have landed well in this scene recently all have one shape in common: they add to where people already are instead of asking them to abandon it. That is why this page keeps saying we are not trying to replace your server. Whether a record is a big enough difference to be worth an account is an open question, and today the answer is 120 people, so judge accordingly.

“Don’t forget the Roblox Creator Hub / Talent Hub.”

I have not. It is official, it is free, and it should probably be one of the places you post. It is a connection board: it gets two people into a conversation. It does not hold the scope, it does not carry an agreement, it does not touch payment, and it does not record whether the work was delivered on time. That is the whole space Bloxstack is trying to occupy: everything that happens after the introduction. If Roblox builds that themselves, they will do it better than I can, and I will have spent a long time building a very good forum. I have made my peace with that.

“Is this run by Roblox? Is it official?”

No. Bloxstack is an independent project and is not affiliated with, endorsed by, or sponsored by Roblox Corporation. “Roblox” is their trademark and is used here only to describe what we connect to. The only thing that is official is the sign-in: that goes through Roblox’s own OAuth, on Roblox’s site, and all we receive is proof that you control the account.

“I’m 14. Can I use this?”

Partly, and here is the honest shape of it. Profiles, the forum and public listings are open, because showing your work is the point. Our Terms restrict the private side to members who are 18 or older: hiring, direct messages, selling, advertising, and anything involving money. Roblox does not tell apps how old you are, we do not ask for a birthdate, and we have no age-verification provider connected. So that restriction is a rule we enforce through moderation and reports, not a wall that checks both ends of a conversation. The one real age check in the product belongs to Stripe and runs before anyone can be paid. If an adult approaches a younger creator privately, report it; a person reads every report. We are building toward the stricter version and we will say so here when it is switched on, not before.

“Can I pay in Robux?”

Yes. A job or a listing can be priced in Robux, and everything around it works exactly the same: the co-signed agreement, the delivery record, the reviews, the reputation. Robux is a first-class unit here, not a footnote.

What changes is how the money moves, and this is the part other sites are vague about. Robux is always arranged directly. It lives inside Roblox’s own systems (group payouts, gamepasses), and no third party can hold it, confirm that a transfer happened, or reverse one. Any site offering you Robux “protection” is selling something that cannot exist. So we do the parts we can actually do: hold the terms, record the delivery, and ask both of you to confirm the transfer with proof attached, on a record neither of you can quietly rewrite. We take no fee on it, because none of it passes through us.

“What happens if the deal goes wrong?”

Either side can open a dispute from inside the deal, and evidence gets attached to the same record as the agreement. Be clear about what we do and do not do: there is no arbiter and no ruling. A dispute ends when one party moves against their own interest: the client lets the payment through, or the creator returns it in full. What we contribute is the record: the signed terms, the timestamps, the messages, the delivered files, all in one place, and staff who can read the whole thing and talk to both of you. A disputed deal never counts toward reputation. The reason to keep a job on Bloxstack is exactly this: a deal that moved into DMs leaves nothing for anybody to review.

“What does it cost?”

Nothing to join and nothing to use. Free covers the verified profile, the forum, the job board, hiring, applying, and selling. Premium ($7.99/mo, $79/yr) puts a blue check beside your name and adds flair, higher limits and a lower rate on money we handle. Studio ($29/mo, $290/yr) makes that check gold, badges the team’s work wherever it appears, and comes with seats for the roster. The Founder’s Pass is a one-time $49.99 during beta. The fee only touches money we actually handle: a sale or a deal on Bloxstack carries 10% + $0.50, or 7% + $0.50 on Premium. Anything the two of you arrange directly, in Robux or otherwise, costs nothing, because there is nothing of ours in it. Ads are prepaid credit at flat daily rates. There is no free trial that expires into a worse product, because the free plan is not a trial.

LIMITS

What Bloxstack is not, and what it cannot do yet

It is small.

120 people have joined, and 397 more are on the waitlist and have not come through yet. Some boards are quiet and some days nothing is posted. Every count on this site is read live from the database at the moment the page loads, including the unflattering ones, and there is no plan to start rounding them up.

We are not a payment processor and we never hold your money.
Everything priced here runs on one of two rails, and the listing says which before you commit. Handled on Bloxstack: you pay by card, Stripe holds it until the work is approved, and we take the fee. Arranged directly: the two of you settle it yourselves, we take nothing, and we record the agreement, the delivery and both of your confirmations that the money moved. On that second rail we cannot claw a payment back and we do not pretend to have checked it. Any site telling you otherwise is describing a licence it does not have.
Robux is real money here, and it is the one thing we can never stand behind.
You can price a job or an asset in Robux and run the whole agreement on Bloxstack. What nobody outside Roblox can do is have a third party hold that Robux, confirm it arrived, or reverse it. It moves inside Roblox’s own systems, between you and the other person, and that is where you send it. So a Robux deal is always arranged directly: we co-sign the terms, keep the delivery record, and ask you both to confirm the transfer with proof attached. That record is worth having. It is not a guarantee and we will not dress it up as one.
There is no referee.
Disputes are resolved by one party conceding, not by us ruling. Staff can read everything and talk to both sides. That is real and it is less than arbitration, and pretending otherwise would be the exact overclaim this page exists to avoid.
We cannot verify anyone’s age.
The 18+ rule on the private side is enforced on reports.
We do not replace the places you already are.
Keep your community server, keep posting where you post, keep selling where you sell. If plugins are your business, Roblox’s own Creator Store takes no commission on them and we take ten points plus fifty cents. Do that arithmetic before you move anything. This is a place your work accumulates, not a place that asks you to leave anywhere.
The showcase is curated, not synced.
Roblox does not expose a reliable list of what you have worked on, so you choose what goes on your profile. We will not fabricate a portfolio to look more complete than we are.
The developer tooling is not built yet.
It is the thing this was originally meant to be, and it is still ahead of us: real tooling wired into the platform, not a chatbot bolted onto a sidebar. Nothing on this page depends on it existing.
It is one person.
I write the code, I read the support desk, and I answer the reports. That makes some things fast and it makes coverage thin at 3am. It also means when you tell me something is broken, you are telling the person who will fix it.

Sign in, see if it is for you, leave if it is not

One OAuth approval on Roblox and your profile exists. No card, no forms, no email to confirm, and your @handle is yours from that second.

Bloxstack is an independent project and is not affiliated with, endorsed by, or sponsored by Roblox Corporation.